Tarkov Woods Map Guide: Lumberyard, Scav Camps, and Shturman Boss

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Why Players Come to Woods

Woods is the largest open map in Tarkov and a sniper's paradise. After Customs, players come here for quest chains, scav camp hunts, and rare boss farming. Easier for newcomers than industrial maps because there are fewer dark corridors and more space to maneuver. But a sniper in a tree can end your raid in five seconds. Let's break it down.

Scav camps. Controlled points where buffed scavs spawn with better weapons and a chance at rare loot. Several starter quests and most mid-tier quests pass through camps.

Calmer pace. Lower PMC density compared to Customs, longer engagement distances, time to react. Cautious play and scav-killing builds stats without constant pressure.

Lumberyard and Sanatorium. Two locations with serious containers and key quest checkpoints. Lumberyard hosts Shturman with his guards (one of the map's bosses).

Extracts. Woods has more extracts than any other map and many work without conditions. Less risk of being cornered.

Map Structure

Woods is a wide green zone with several anchor nodes.

Lumberyard — central complex with sawmill, warehouses, worker barracks. Main PvP magnet. Shturman with three guards spawns here for boss farming.

Sanatorium / Greenstroy — large building in the south. Stable loot, medical items, marked rooms. Regularly visited for Prapor and Skier quests.

RUAF Roadblock / Train Station — small location with rail cars and platform. The "Train Station" extract goes through, one of the most reliable. Average loot but a key map marker.

Scav camps — five or six spots: Big Rocks, Fishermen's, Outskirt, Forest Swamp, Hunter's Cabin, etc. Each with three to seven buffed scavs. Controlling one camp gives stable loot and XP.

Lake / Swamp — northern part with a water body. Quieter than Lumberyard, decent container loot, sniper-distance quests.

Cliffs / Caves — eastern outskirt with rocky elevations. Many sniper positions, few covers. Crossing cliffs is risky due to sightlines.

Southwestern Hills — open spaces with sparse trees. Good for distance shooters.

Spawns and Starter Routes

PMC spawns are scattered around the perimeter in three clusters: western (closer to Train Station), southern (Sanatorium), northeastern (Lake). Less symmetric than Customs, so the first two minutes don't tell you exactly where the enemy is.

Scavs spawn at camps and in small groups outside them. Continuous respawn (~5 minutes between new groups) throughout the raid.

Most active points in the first five minutes: Lumberyard (western spawns), Sanatorium (southern), Train Station (those heading there for extract). These three pull players like magnets.

Lumberyard: The Core Building

The heart of the map. A two-story barrack stands here, with the sawmill, log piles, and a crane next to it. The sawmill has clear sightlines across the perimeter, so shooters perch on the upper beams and pick off entries.

Inside the barrack is a marked room (requires Factory Key) where Shturman and his squad consistently drop loot after death. Their drops are top-tier on the map: tier-3 weapons, high-end armor, medkits, ammo.

Without the Factory Key there's not much on Lumberyard except PvP. The key drops with a chance from raids or unlocks at Prapor by level.

Shturman and His Squad

Lumberyard's boss — Shturman. Spawns roughly once every three or four Woods raids. He brings three guards with automatic weapons.

Shturman is the most dangerous Tarkov boss due to his reaction time and accuracy. He fights from distance, uses cover, coordinates the squad. Solo farming is nearly impossible — you need a group of two or three PMCs with prepared positions.

His drops are unique: Factory and Lumberyard keys, quest documents, a chance at top-tier weapons. One successful kill pays off 5-10 unsuccessful raids.

Extracts

Train Station extract — classic, works almost always without conditions. Convenient for risk-averse runs.

Southern extracts: "Bunker Hermetic" (requires inventory item), "Forest Glade" (situational), "Cordon" (with partner).

Eastern: "Cave", "Cliffs".

Northern: "Lake", "UN-13" (border post, if no shooting in the last minute).

Woods' main advantage — even when the original plan fails, there's a backup extract in any direction.

Sniper Positions

Woods is a sniper's playground. Long sightlines, open fields, elevated points.

  • Lumberyard sawmill beams. A sniper on the upper beam sees 270 degrees around.
  • Eastern cliffs. Elevation overlooking Train Station and Lumberyard. Often held by veterans with Mosin or SVD.
  • Hills near Sanatorium. Cover three approach lines to the sanatorium.
  • Second-floor barrack windows at Lumberyard. Not strictly sniper but controls building entry.
  • Northern lake outskirt. Open field, good for shooting players approaching from water.

If you're not a sniper yourself, on Woods always check up and along the horizon line. Most deaths here come from a 100-300 meter shot you couldn't react to.

Quests on Woods

Prapor: "Storm" (part), "Delivery", several PMC-kill quests with specific weapons.

Therapist: "Healthcare Privacy" (some points), "Home Court" (medical-class items).

Skier: Shturman chain — quests requiring Shturman kills with specific weapons or specific drop extraction.

Prapor + Skier: sniper distance quests at 60+, 100+, 150+ meters. Woods is the best place to complete these.

Tactics by Scenario

Quiet loot. Any spawn, perimeter route around scav camps (don't enter the center), loot from scav drops, extract via Train Station or southern. High survival, average loot.

Boss farm. Group of 2-3 PMCs, armor-piercing rounds, pre-distributed loot plan. Wait for Shturman at Lumberyard or hunt his patrol westward. Survival 30-50%, loot top-1 on the map.

Sniper run. 7.62 or 7.62×54 rifle, suppressor, long scope. Entry through hills or cliffs, pick a position, take out scavs at camps. Quiet, profitable, slow.

Quest raid. Direct route to quest point, minimum fights, extract. Woods works best for quests because of multiple extracts.

Where Cheats Help on Woods

Woods is long-distance PvP plus territory control. Useful classes:

ESP / wallhack for Lumberyard control and approaches to camps. Knowing if a group is behind a building before peeking saves you from ambushes. Sky and Sugar Lite work well on this map.

Radar — external radar shows player and boss positions on a minimap. Especially handy for tracking Shturman without entering Lumberyard. RADAR SMG or RADAR Browser.

AIM functions at full power. Woods fights happen at 100-300 meters, so reaction time and accuracy are critical. Full kits like Sugar Elite or VX (RAGE) give the biggest edge here. Detail in our AIM article.

For sniper quests (long-distance shots), AIM assistance speeds completion significantly. If you're working through Skier's sniper chain, definitely grab a cheat for the week.

Bottom Line

Woods is Tarkov's largest open map, a sniper haven, and the place to hunt Shturman. Suits both newcomers (lower density) and veterans (boss farm). Main rule — look up, hug cover when crossing fields.

Full cheat catalog for Woods and other maps on the homepage. Need a consultation? Message our Telegram bot.

ESP plus Radar on Woods closes about 80% of free-death scenarios from snipers. Especially helpful for first runs on a new map.